import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class SpiderGloves(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 0,
                'pvMod': 0,
                'dexterityMod': 5,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of spider silk gloves',    # name
                parole.map.AsciiTile('[', colors['White']), # appearance
                1,          # weight (lbs)
                ['hands'],   # slot(s)
                4500,       # energy to wear
                bonuses,
                unidDescription="Crafted from the silk of the largest of "
                "spiders, these gloves allow the wearer to perform "
                "incredible feats of finesse.")

#========================================
thingClass = SpiderGloves
